11/4/2022 0 Comments Mortal kombat 11 switch review![]() ![]() One of my main complaints about the original release of Mortal Kombat 11 was that Shao Kahn was locked away behind a paywall. Who doesn’t want to see an enemy get reduced to their component parts in this way? But there are others, and while the Klassic uppercut is in place, there are many more to discover. These are not the same as they used to be, as I recall that a Brutality was a long combo that ended up with your enemy exploding in the early games, but here the Brutality is fairly brutal nonetheless, such as an uppercut that removes your enemy’s head and spine in one mighty punch. In addition to Friendships and stage Fatalities, there is also the return of Brutalities to finish your enemy. It’s a fantastic looking stage, and seeing the same moves being replayed in an earlier game is great to see, but it is quite distracting be careful you don’t get a spanking while gazing at the background. What this means, in effect, is that as you are fighting with the new shiny character models on the new shiny stages, in the background is a giant screen kind of effect, showing how the same action would have looked in earlier games, such as Mortal Kombat 2. It’s like someone opened up a portal to NostalgiaRealm!”. It gleefully mashes up old school game stages with our more modern presentation. As NetherRealm themselves put it: “The Retrokade is a love letter to the fans who’ve been with us since the earliest days of Mortal Kombat. These include the “Klassic” Soul Chamber and Dead Pool arenas, and there is a nice thank you gift from NetherRealm Studios to the players who have been playing Mortal Kombat for a long time – the RetroKade. Of course, if being friendly really isn’t your thing, there are new stages that have returned to the game, complete with the relevant stage Fatality. These moves are certainly different, ranging from Kano using his laser eye to fire up a barbecue, to Kitana playing pat-a-cake with the defeated foe it’s nice to be nice occasionally, you know? ![]() Making a comeback are the Friendship moves, which see your character being nice rather than ripping your opponents spine out in a spray of gore. The rest of the Aftermath Kollection is a mixed bag, with new characters, skins, stages and finishing moves to be used. After really enjoying the story of the original Mortal Kombat 11, this new chapter fits in with the overall story arc beautifully. Now, I’m obviously not going to go into the details of the story here, but suffice it to say that there are a host of new fighters, and we need to take control of many of them throughout the course of the new storyline. The only problem? The crown was destroyed in the fight – and how can he wear a destroyed crown? Well, don’t forget the time travel angle, as all things become possible with a bit of messing around with the space/time continuum. Of course things are never going to run smoothly, as it appears that in order to control the flow of time Liu Kang is going to need Kronika’s rather fetching crown. Picking up where the completely bonkers story left off last time, as Kronika is defeated it is left to Liu Kang to step up and fill her shoes as the Kontroller of Time itself. The biggest thing that Aftermath brings to the table is a new story expansion. ![]()
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